http://www.vexforum.com/wiki/index.php/Sack_Attack
VEX Sack Attack Quick Description
VEX Sack Attack is played on a 12’x12’ square field configured as seen above.
Two alliances – one “red” and one “blue” – composed of two teams each, compete
in matches consisting of a fifteen second autonomous period followed by one
minute and forty-five seconds of driver- controlled play.
The object of the game is to attain a higher score than the opposing Alliance
by Scoring Sacks and Bonus Sacks in your colored Floor Goals, Troughs and High
Goal, and by having the most Robots of your color Parked at the end of the
Match.
VEX Sack Attack Game Details
There are a total of ninety-eight (98) Sacks and four (4) Bonus Sacks
available as Scoring Objects in the game. Most Scoring Objects begin in
designated locations on the field, while some are available to be loaded prior
or during the Match. Each Robot (smaller than 18”x18”x18” to start) begins a
match on one of their Alliance Starting Tiles. There are ten (10) scoring
areas, five (5) of each color, of varying heights which teams can Score Sacks
or Bonus Sacks in. Alliances earn a bonus for having the most Robots of their
own color touching their Alliance Starting Tiles at the end of the Match. A
bonus is awarded to the Alliance that has the most total points at the end of
the Autonomous Period.
VEX Sack Attack is played on a 12’x12’ square field configured as seen above.
Two alliances – one “red” and one “blue” – composed of two teams each, compete
in matches consisting of a fifteen second autonomous period followed by one
minute and forty-five seconds of driver- controlled play.
The object of the game is to attain a higher score than the opposing Alliance
by Scoring Sacks and Bonus Sacks in your colored Floor Goals, Troughs and High
Goal, and by having the most Robots of your color Parked at the end of the
Match.
VEX Sack Attack Game Details
There are a total of ninety-eight (98) Sacks and four (4) Bonus Sacks
available as Scoring Objects in the game. Most Scoring Objects begin in
designated locations on the field, while some are available to be loaded prior
or during the Match. Each Robot (smaller than 18”x18”x18” to start) begins a
match on one of their Alliance Starting Tiles. There are ten (10) scoring
areas, five (5) of each color, of varying heights which teams can Score Sacks
or Bonus Sacks in. Alliances earn a bonus for having the most Robots of their
own color touching their Alliance Starting Tiles at the end of the Match. A
bonus is awarded to the Alliance that has the most total points at the end of
the Autonomous Period.